

You think that's bad? Try building off the main existing hallway to the tunnel roughly opposite and to the right of it. You basically need a Gauss Rifle fully upgraded, and that sucks until you get familiar with where to acquire ammo and how much to stock up on survival. The thinking man's route and that annoyed me to no ends.
FALLOUT 4 VAULT TEC DLC UPGRADE
How about no dedicated 50 cal rifle, that it's just an upgrade to other guns so you can' spec it out like you can other calibers? I like to go Stealth Sniper my first runs in these kinds of games. 50 fully upgraded, maxed in everything, sniper rifle can't one shot a level 30 raider to the head with a sneak attack multiplier? Was it Bungie? I thought it was DICE they brought in to help with shooting mechanics.Ī. Why have someone from Bungie help with gunplay when the gunplay feels nothing like a Bungie game? This whole game feels like it was lead by the art department and when you hear them talk in live streams it definitely sounds like the art department had a lot of autonomy in the Vault Tec Workshop design. I honestly don't think they realized how much budget designing that many pieces would cost them. Named NPCs with stats, a commerce system, exc would be what I'd like next.Īlso better designed building pieces. Or give us working AI and settler Pathfinding.

Why not give us a better perspective when building settlements and take away damage so we can worry about actually building? Owe you convinced her she was wrong, well congrats now you have 1 more npc who will spout 2 lines of dialog. Far Harbor has the same problem and it had multiple branching quests. I've wiped out entire raider groups, prominent ones, and all that you have to show for it is terminal entries at the Brewers. I loved the Shroud Questline, but I'd be lying if I think it had any impact on the world I'm playing in and I just killed one thee most powerful criminals in the area. Why are there hardly any quests with branching paths or alternate outcomes?Įverything in this game just feels thrown in there hoping it will stick. When you're fighting enemies, I know when I get that crappy pipe pistol the raider is using to rip 80hp chunks out of my health it's going to have a 30hp damage ratio even with the perk maxed.įor me it is that none of the enemy design and mechanics complement each other.

There is no difference in enemy behavior, design, or appearance but Bethesda feels that giving the enemy a different names okays ridiculous resistances. r/galaxynewsradio - Fallout-sounding musicįrom the afterthought quests to the poor building mechanics to the gunplay that just feels clunky to me to the poor gun balance.įor me the problem wasn't the gun's mechanics, it was how much the RPGesk enemy design completely clashes with it and how the perks render combat basically a mute point by level 80, a lot earlier if you follow a specking guide instead of your whims. r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction.

r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games
FALLOUT 4 VAULT TEC DLC SERIES
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